The new RaceFail
[ If you aren't familiar with it, I think the issue is best addressed by Rushthatspeaks]
reminds me of D&D.
The set-up of the original game was that you existed in a town/city in the midst of a 'wilderness'. And you, after dungeons, went out and fought monsters in that wilderness, and then built castles. The wilderness was not owned by any existing authority, it was only inhabited by bandits and monsters. You could carve out a fiefdom. This puzzled me more the more I thought about it*, and as a result the last D&D campaign I ran had gnolls as Native Americans and not 'evil' at all really just seen as that by the colonists, and opposed to the settlement of their lands, and violent about it, as a 'reveal' - you start out with the gnolls as the enemy, assumed, it's the culture you come from, but come to understand during the campaign that your starting point was incorrect, and where do you go from that.
* I think it's a troublesome concept for a British person, because we are aware that in our Empire, there were clearly people there already. It's also true of the American colonies, but as Churchill said to Roosevelt, there are 200 million Indians in India alive today (or whatever it was at the time) and you have how many? (As a way of establishing that we, looked down up on by Americans at the time for being colonialists, had been a hell of a lot better with the native populations than the Americans, colonialists too, had been.)
Only an American would posit an empty land which is free to be colonized without thinking twice, because the modern history of America for many, most?, Americans begins with the colonists, whereas we remember 1066. Damn that Norman French/Viking upper-class! (of which I'm a descendent), Anglo-Saxon wroth still felt. (let alone original Briton, i.e. Welsh wroth. They should be much angrier really.)
Anonymous
May 10 2009, 23:01:26 UTC 3 years ago
Here via naraht
It reminds me a lot of D&D.The major published D&D campaign settings are...particularly weird about indigenous american populations. The Olmans in Greyhawk are a little awkward because they're using fictionalized versions of real world gods in a fictional setting. Of course, there's other pantheon borrowing in D&D, but this is pretty blatant.
The Forgotten Realms analogy to various Central American empires was Maztica. I say was because just last year they sent the entire continent to another dimension and replaced it with a new magical continent filled with dragon-people. Yeah, really.
May 11 2009, 01:13:38 UTC 3 years ago
Re: Here via naraht
I don't even want to think about what's up with Zakhara in the new FRCS.May 11 2009, 20:35:36 UTC 3 years ago
Re: Here via naraht
I understood all the words except 'Zakhara' and 'FRCS'.3 years ago
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May 11 2009, 01:09:36 UTC 3 years ago
D&D is actually surprisingly good -- once you discard alignments attached to race/culture -- at this kind of reveal. I've done it several times in my campaigns!
The fact that D&D is set up with this kind of stuff from the beginning is exactly what makes it so good at turning the tables, and getting people to think.
I did a whole online D&D campaign about imperialism for a year and a half.
May 11 2009, 02:03:21 UTC 3 years ago Edited: May 11 2009, 02:03:33 UTC
I mean, just 4 years ago they released "The Shattered Gates of Slaughterguard", where one dungeon's enemies were all "half drow" who were the progeny of "Evil Humans" + Drow, whose only crime, as far as was described, was miscegenation.
And while certainly there's been improvements from 3rd edition onwards in terms of representation, even the folks who worked at TSR and then WOTC were pretty up front that there was an "affirmative action for white representation" policy in effect (http://montecook.livejournal.com/15030
May 11 2009, 02:47:26 UTC 3 years ago
In other words, you can only do the "dismantling the bad stuff" scenarios because you already have bad stuff to start with in D&D. That's why I say it's well-suited for this stuff; the bad stuff crumbles pretty easily. :)
I don't deny that the by the books, it's a fucked up game!
May 11 2009, 20:41:43 UTC 3 years ago
(reaminds me of Austin Powers - didn't that have cut-aways to the henchpeople beging killed becuase they were in the way, but had lives/ were human too?)
May 12 2009, 02:09:09 UTC 3 years ago
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May 12 2009, 23:02:23 UTC 3 years ago
Especially if you're a paladin. No discomfiting historical analogies to the case under question there of course. 0-o
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May 11 2009, 06:17:45 UTC 3 years ago
Only an American would posit an empty land which is free to be colonized without thinking twice
Errr. That's exactly the legal basis on which Australia was colonised: the doctrine of Terra Nullius basically said "nobody's using this land, so it's ours." It basically posited that the Australian Aboriginal people weren't people at all, because they were so "uncivilised" that they didn't have cities, farms, etc. Aboriginal people weren't granted citizenship until the 1960s, and I remember things from my childhood that equated Aboriginal people with native animals like kangaroos and emus. I wrote about this stuff a bit the other day over here.
May 11 2009, 09:18:27 UTC 3 years ago
What I meant was 'today, only an American ..' etc. But I don't really think that of course - was overstating for effect / to be rude, it should be clear.
May 11 2009, 07:56:17 UTC 3 years ago
Are they grassy?
May 11 2009, 08:19:55 UTC 3 years ago
On the TV last night Out of Africa. What must it have been like to be the first tribe to arrive in the Arabian gulf 70000 years ago?
May 11 2009, 09:26:41 UTC 3 years ago
Being as they were fully modern humans and would have been just as intelligent as we are, and have emotions and temprements just as ours..
they were probably constantly worried that the world was coming to an end; there was considerable irk and quite some sulking when it was discovered that there weren't many mammoths.
May 11 2009, 15:40:41 UTC 3 years ago
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May 11 2009, 20:14:23 UTC 3 years ago
the tone argument again? yes
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May 13 2009, 08:15:34 UTC 3 years ago
I suppose I am wary of ascribing something to culture that is the collective actions of a particular group of people at a particular time in history. To me it is a bit close to denying individual responsibility.
May 11 2009, 13:17:26 UTC 3 years ago
Not in Australia, which was legally explicitly declared to be empty of habitation, and so entirely up for grabs. Maybe the British just had a lower threshold for indigenous people being worthy of consideration -- a quantitative, not a qualitiative, difference.
I like your campaing idea though. That would have blown my mind, had I run across it as a youngster.
May 11 2009, 20:07:09 UTC 3 years ago
oops. indeed. and it was agit prop anyway, ahem, and see above re they (the American colonists) were British for a time there anyway.
Difference was prob. just practical at root, no matter how they spun it to themselves: in N America we needed allies, there were other colonials there; in Australia we had it to ourselves.
>I like your campaing idea though.
Thank you. I was fond of my Gnoll rangers (who were trying to do some sort of the right thing).
May 12 2009, 21:39:09 UTC 3 years ago
Then again, because of the well known rule that 'fighters are linear, mages are quadratic' (see here) why is the D&D world not an oppressive mageocracy?
May 13 2009, 20:28:41 UTC 3 years ago
Just as physics questions can be explored with thought-experiments, so can questions of morality/ correct behaviour, surely?
Alignment doesn't help, but neither does it entirely take the questions away since one could change alignement if one wanted to.
oh dear, some humour from talking about D&D seriously. I feel uncomfortable. But NEVERTHELESS...
May 13 2009, 20:34:20 UTC 3 years ago
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Anonymous
September 11 2009, 21:33:25 UTC 2 years ago
more of same inside
http://www.examiner.com/examiner/x-6911-RFebruary 15 2010, 21:07:00 UTC 2 years ago
Reading my back pages
Didn't see this at the time, somehow. Thank you! That's interesting. D&D as the Banking Crisis!